Big K


King Tut

Publisher: Microdeal
Machine: Dragon 32

 
Published in Big K #7

King Tut

Using the joystick, you control a man who descends into tunnels to collect helmets which sit in various chambers. Return the helmets to the surface, one at a time, and points are yours.

Return all five and a new set of tunnels faces you. Snakes parade the passages and a ghost can materialise anytime, anywhere. Avoidance is your only means of defence, and time is crucial. The quicker you achieve your task, the greater the points tally.

Take too long and the light goes out making it easy to blunder into a snake. Encountering a snake or ghost is fatal.

King Tut

King Tut is a simple game, well executed with many attractive details. Animation is effective and when a helmet is collected it appears on the man's head but if he gets caught, it is left at that point for collection later. Control response is excellent.

Unfortunately, as with many Dragon games, the sound seems to be an afterthought and is typically awful.

There are safe locations where one can pause and reflect on the next move, although of course time is ticking away. A 'freeze' facility isn't mentioned but pressing BREAK achieves this, while ENTER continues the game. Remember - you read it first in Big K!

All-action addicts may find it too repetitive or tame - there is nothing to shoot at. However, for a lover strategy combined with risk, it is an original and enjoyable game, complete with 12 screens and a high score table.