Cap'N Rescue 2: The Escape (Spectrum 48K/Plus) - Everygamegoing.com
Cap'N Rescue 2: The Escape (2015) (Spectrum 48K/Plus, Cassette) Europe (EU)
Publisher: Stephen Nichol
Stephen N. Curtis | Stephen Nichol | Stephen Preston

Genre: Platform Game

Machine Compatibility: Spectrum 48K, Spectrum Plus

Release: Professionally released On Cassette

Available For:
Spectrum 48K/Plus

Compatible Emulators: ZXSpin (PC (Windows))
Nutria (PC (MS-DOS))

How To Play

No short description is available for this item yet.

Game Information

Original Release Date: 1st Sep 2015*
Original Release Price: Unknown
Market Valuation: £2.50 (How Is This Calculated?)
Box Type: Cassette Single Plastic Clear
Author(s): Stephen Nichol
 

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More Screenshots (10)

Where To Get It

A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).

DownloadWhat It ContainsLink
CassetteA digital version of Cap'N Rescue 2: The Escape suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) Cap-N-Rescue-2-The-Escape.zip

Instructions


The Story | Instructions | Game Controls | Faqs
Known Issues | Game Credits | Author's Note

The Story

Following on directly from where Cap'n Rescue left off, you are now back in your human body, and must escape Mortyna's Lair.

Instructions

Move around Mortyna's fortress avoiding the enemies. Dotted around are laser power-ups which may assist in your escape, but the supply is limited and if you are touched by an enemy you will lose your ammunition.

The game ends when you have escaped the fortress and met up with the waiting members of your crew.

Touching enemies or falling too far can kill you, as can colliding with static spikes - collect the boxes marked +1 to gain extra lives.

Game Controls

O - Left, P - Right, M - Fire, Q/N - Jump

On the start menu, choose:

  1. For Keyboard control
  2. For Sinclair Joystick
  3. For Kempston (Atari type) Joystick

Faqs

Since this game is new, no questions have been asked yet so, here's some possible Q and A's.

Q: When was Cap'n Rescue written?
A: Autumn to Winter 2014.

Q: When was Cap'n Rescue: The Escape written?
A: Summer 2015.

Q: Who is Stephen Nichol?
A: A kid who got a ZX Spectrum + 48k in 1992, which may not have been the best timing ever given the collapse of the 8-bit industry, that was by then in progress but, he didn't mind too much as his first system was a wood panelled console and didn't have a keyboard to program with.

Q: What other games has Stephen written?
A: The first Cap'n Rescue game, this sequel, a Graphic Text Adventure called When Alex Didn't Do It, and a playable PC remake demo of the first Cap'n Rescue game.

Q: Have I seen this game anywhere before?
A: The intention is that this is an original game, although the Manic Miner control template in AGD was used and obviously 2D platform games have a long, well established history.

Q: Which version of AGD was used to make Cap'n Rescue?
A: Version 4.6. It's quite stable and AGD and the extra features of AGD 4.6 were appealing.

Q. I'm stuck, are there any cheats? A. There are no built in cheats to find, sorry.
Someone might well find a POKE some day.

Q. Seeing as how Jonathan Cauldwell wrote AGD, any favourite games by the man himself?
A. Haunted House - it was on one of the 1992 Your Sinclair covertapes and the graphics were lush. Also Albatrossity - it was the first game I ever completed every level of on the ZX Spectrum without pokes or a walkthrough. There is a nod to Haunted House early on in Cap'n Rescue: The Escape. Hint - something to do with the portraits.

Q. How does this version of The Escape differ to the 48k ZX Spectrum version?
A. It has 128k-style AY sounds and extra colours, utilising the 64 colour ULA plus upgrade developed by the ZX Spectrum community (The original Spectrums had 15 colours (or 16 if you count BRIGHT 0)). The map has been adjusted to accurately fit around the map of the first game, whilst still adding new rooms.

Known Issues

The end sequence is one-way and can only be played from left to right. Trying to reverse your course can cause the game to work incorrectly.

Game Credits

(C) 2015 Stephen Nichol Made with AGD v4.6

Author's Note

It is the author's intention that the ZX Spectrum and ZX Spectrum Vega versions of the game Cap'N Rescue: The Escape be freely distributable with the stipulation that the author's copyright remains in effect.

Recording, playback, and broadcast of play events *are* permitted.

Unauthorised ports of the game to other systems are *not* permitted. The ZX Spectrum and ZX Spectrum Vega versions of this game may *not* be sold for profit.

The author can accept no liability for loss or damage incurred by use of this video game.

All characters are completely fictional. Any similarities to persons, animals or surreal patrolling objects living or dead are purely coincidental.

Cap'N Rescue 2: The Escape is Item ID 61003 in our database. Last modified on Thursday 1st of January 1970 at 01:00:00 AM.

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