Electron User 3.07 (Acorn Electron) - Everygamegoing.com

Electron User 3.07 (1986) (Acorn Electron, Cassette) United Kingdom
 
 
 
Publisher: Database Publications
Database Educational | Database Publications | Database Software
Genre:

Contents: Bach To Basics (Database Publications), Easter Egg Chase (Database Publications), Invasion Force (Database Publications), Notice Board (Database Publications), Recover Utility (Database Publications), Recursion Backwards (Database Publications) and Search Utility (Database Publications)

Cover Art Language(s): English

Machine Compatibility: Acorn Electron

Release: On Cassette (Side 1

)

Compatible Emulators: Elkulator 1.0 (PC (Windows))

How To Play

Game Information

Original Release Date: 1st Apr 1986
Original Release Price: Unknown
Market Valuation: £2.50 (How Is This Calculated?)
Weight Boxed: 64g
Box Type: Cassette Single Plastic Clear
 

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Easter Egg Chase (Acorn Electron Version, 0 Screenshots)

Bach To Basics (Acorn Electron Version, 0 Screenshots)

Notice Board (Acorn Electron Version, 0 Screenshots)

Search Utility (Acorn Electron Version, 0 Screenshots)

Recover Utility (Acorn Electron Version, 0 Screenshots)

Recursion Backwards (Acorn Electron Version, 0 Screenshots)

Invasion Force (Acorn Electron Version, 0 Screenshots)

Cover Art

Front Cover

Where To Get It

At least one physical version of this item is currently for sale in the shop.

A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).

Download What It Contains
A digital version of Electron User 3.07 suitable for Elkulator 1.0 (PC (Windows))
A digital version of Electron User 3.07 suitable for Elkulator 1.0 (PC (Windows))

Instructions


Bach To Basic | Easter Egg Chase | Invasion Force

BACH TO BASIC

Robin Nixon introduces a simple music tutor

BACH TO BASIC BACH TO BASIC is a simple tonic sol fah tutor in which the computer plays a tune and the pupil plays it back, aided by a graph of notes.

Tunes are entered by pressing the number keys 1 to 8 - 1 for doh, 2 for ray and so on.

The program is designed so that a pupil can start off at a very simple level and subsequently move up through intermediate to advanced levels.

A running score is kept to give the pupil an idea of how well he or she is doing.

Several options are available including four levels of difficulty, three different speeds and an option to turn screen output off - to make the pupil work by ear.

If you wish to add to the music data place the new data from line 1150 onwards, using 1 for doh, 2 for ray and so on.

Having done that you re-dimension A%(40,8) in line 270 so that the 40 is replaced by the total number of music data lines. Then replace the 40 in m%=RND(40) in line 560 with the total number of tunes in your new version.

Variables
LD% Level of difficulty
SP% Speed or tempo of music
GB% Set to 2 if the display is disabled
T% The pupil's input or note to be played
NC% Score
L% Temporary score
A%(40,8) Data for 40 tunes
B%(8) Pitch of each of the eight notes
 

Program Structure

210-240 Downloader
270-280 Initialise
290-340 Main play loop
750-1140 Data for 40 tunes
 

Procedures

instructions Displays the instructions
select Selects the various options
question Plays a random tune
bar Draws a bar of the graph
sound Plays a note from a tune
double, double1 Display double height text

EASTER EGG CHASE

EASTER EGG CHASE Peter Rabbit is a greedy guts! He's no longer content with going into gardens to steal lettuce. Now he's trying to find a hidden Easter Egg.

He plans to find the egg and take it to his house - but he has an awkward little problem.

A group of invisible elves keep stealing and hiding the egg whenever Peter finds it. If only he could remember where the elves were standing, he could find a way to avoid them.

The elves are not all bad though. When Peter sets off to find the egg they tell him whether to travel north, east, south or west to find it.

Your job is to guide Peter to the egg and then to the house at the top of the screen.

It requires some luck, but strategy and memory, as well as an understanding of compass bearings, are also needed.

In fact, the game, apart from being fun, is a good way of learning the four points of the compass and the use of coordinates.

To enable a three colour Peter to be drawn, he is poken directly on to the screen.

If you've followed the series on machine code graphics in Electron User you'll understand how such characters can be created, but you may be surprised to hear that it can be done within a Basic program.

The data for Peter is read from line 440 and the character is printed at line 370. Despite the fact that all the instructions are in Basic, the character moves fairly smoothly from one location to the next.

The program itself is straightfoward. Procedures have been given popular names which tell their purpose, with the main program occupying lines 40 to 220 and the procedures being defined after that.

Main Variables
X% Peter's address
oldx% Peter's old address
pos% Square that Peter occupies
help%() The elves' squares
loc%() Addresses for Peter relative to X%
char%() Data for Peter
what% Data for Egg
egg% Location of the egg

INVASION FORCE

Frantic arcade action by Stephen Martin

INVASION FORCE The evil Zyzaxon empire has developed a new super breed of high speed assault craft.

Aptly codenamed the Invasion Force, their mission is to penetrate the Earth's defences. Once through, stage two of their attack wave can start.

Your job is to stop them reaching the second stage of their attack plan. You are the sole survivor of the stage one defence. Can you survive wave after wave of relentlessly advancing aliens? Play on and see...

Variables
HI% Stores high score
LEV% Stores the level achieved
L% Lives left
 

Procedures

message Prints force destroyed and wipes screen
assemble Assembles the machine code
msk Scrolls message across the screen
tune Plays spacey tunes
landed Prints force has landed and wipes screen
setscreen Prints level and lives and wipes screen
newhigh New high score?

Electron User 3.07 is Item ID 3510 in our database. Last modified on Saturday 19th October 2019 at 09:22:08 PM.

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