Ever had one of those days when you've felt like taking a gun and blasting everything in sight? Well now you can, but there's no violence involved with you play Anthony Martin's CLAYPIGEONS.
Fifty clays will fly across the screen while you use the keyboard to get them in your gunsights.
When you think you've got it right, fire away. But beware - the Electron will comment on how good you are and it's not always very flattering.
Still, practice makes perfect and you'll get a lot of practice as you keep on trying to get all fifty of those clays.
Six highest scores
Six highest scores
Number of clays so far
Present and last x coordinate of gunsight
Present and last y coordinate of gunsight
Present and last x coordinate of clay
Present and last y coordinate of clay
Random y coordinates of clay at start
Random y coordinates of clay at end
Gradual change in y coordinate of clay
1 if fired, 0 if not fired
Indicates to random message system whether hit or not
14 comments used by random message system
Random number, if 3 no message
Indicates to random message system the standard of performance achieved so far
Number of message selected
ESCAPE FROM PLANET SCARGOV
By Ian Brown
A noisy and colourful affair, this game is guaranteed to give you a headache if you play it long enough.
You have to control a long-suffering, innocent little chap safely across a long string of minefields - 31 in all - to reach a spacecraft waiting to carry him away from the evil planet Scargov.
He must negotiate each minefield by avoiding the flashing mines and the aliens, who, although not out to get him, will not take kindly to being bumped into.
But beware! There is also a time limit. He has only a short period before the whole minefield explodes taking him with it - whether in the "safe" area or not.
On each successive minefield the mines become more numerous and flash more quickly. And occasionally another alient may join its friends.
If the game proves too easy for you there is plenty of scope for making it harder. More aliens and mines can be added or the time limit shortened, all without difficulty by changing the relevant variables.
Next score to be reached to earn an extra life: 10,000, 20,000 etc.
Current minefield - 1 to 31
Number of lives left
Colour of safe area
Colour of minefield area
X and y coordinates of man's current position on screen
Number of aliens
Temporary storage of mine positions
Random number used for generating aliens' movements
Time left until minefield explodes
X and y coordinates of alien number a% on screen
Field crossed successfully
All lives spent
Field 31 crossed, game completed
Initialisation routines. Sets up envelopes, VDU 23s, dimensions, initial variables and flags
Sets up screen display, colours, flash rate, positions of aliens, mines, etc
Controls man from keyboard input (N.B. GCOL 4,0 is used throughout to avoid complications due to overplotting etc).
Moves aliens randomly. (The positions of all five aliens are worked out regardless of the number actually on screen to slow the game down in the earlier screens).
Checks for fatal moves, running out of time, completing a screen
On completing a screen. New screen chosen, score given, new life if appropriate
On losing a life
On completing screen 31 and so finishing the game
Offers the option of instructions
Game blurb and list of keys
Called if an error occurs
SNAKES, by Andrew Logan, is a simple but compulsive game that will have you glued to your keyboard.
The idea is that you are in control of a rapidly moving "snake". Every now and then a number appears on the screen and, if you're quick enough, the snake eats the number and adds those points to your score.
The trouble is that you also get that number of segments added to your snake, making it harder to control, as it mustn't run into the sides or into itself.
All the controls are shown in the program, and the rest is up to you. How long can your snake survive?
Displays the instructions and rules of the game
Sets up arrays, initialises variables and chooses the initial position and direction of the snake. It also draws the boundary
Prints a link at the head of the snake
Puts a space over the last link in the chain and searches for the new "tail"
Selects a random number between 1 and 9 and puts it on the screen. TIME is set to zero
Checks whether the head of the snake has passed over the number
Prints a space over a number if it is not eaten
Checks whether the snake is executing any illegal moves
Has you circling and avoiding yourself as you wait for the next number
Tells you that you are dead and asks whether you want another game
Tired of using your Electron for educational purposes? Sick of utilities and fed up with programming? Why not give yourself a break and go back to the roots of microcomputing?
Zap a few aliens with Roland Waddilove's all action arcade epic, SPACE BATTLE.
You take control of one of the missile batteries. Your task is to repel the aliens who hover, dive and, if you're not quick enough, land with disastrous results. Far from easy, but it is great fun.
THE GREAT CHEESE RACE
By Rog Frost
THE GREAT CHEESE RACE is a two player game written for the Electron by Rog Frost.
Each player controls a mouse, using the keyboard to guide the beastie to the yellow cheeses scattered around the screen. Of course, as soon as your mouse, gets to a cheese it eats it.
You get a point for each cheese your creature eats - sometimes you get two, if you're lucky.
The first mouse to score six is the winner. And there are no cats to spoil your fun!
Switches off the flashing cursor
Gives starting positions for the two mice
Sets score for both mice to zero
Defines characters for mice
Defines the character for cheese
Prints text character at graphics cursor
Chooses graphics colour yellow
Print cheeses at random positions, but on a grid to ensure neat eating!
Draws a black square over the mice
Movement commands for the mice. Use the INKEY table on page 159 of the User Guide if you want to change the keys
Draws mice in new positions
Checks to see whether either mouse is having a nibble. If it is, the cheese is removed, the score is updated and a beep produced
Four different conditions for ending the game
Empties the keyboard buffer
Gives blue striped effect
Clears blue stripes
Electron User 2.04 is Item ID 3495 in our database. Last modified on Sunday 20th October 2019 at 07:49:54 AM.
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