Bounty Bob returns in this new and exciting follow-up to Miner 2049er.
This time around it's even tougher than before and Bob needs you help more
than ever to guide him through the mine The mutant organisms have multiplied
and over-run the mine entirely, making it extremely difficult to survive the
hazards of the underground passageways. Using the high powered special
equipment in the twenty-five new caverns is Bob's only hope of achieving his
objective of securing the mine and defeating the plans of the evil Yukon
Twenty five New Levels
Automatic Demo Mode
Dual Joystick Capability
High Score 'Factory'
Slides, Ladders & Framework
Bob's main goal in the mine is to "claim" every section of the framework in each
mine cavern. He does this by simply walking over each framework piece. As he
walks over a piece, it will turn solid. To get around the mine there are many slides
and ladders placed throughout. When all framework sections have been claimed,
Bob adances to the next cavern. ake sure that he claims all the sections as the
pieces where a slide begins are sometimes overlooked.
Controlling Bounty Bob
The trigger button of the joystick controls how far Bounty Bob will jump. After
pressing the trigger button to begin a jump the joystick may be pushed either left
or right for the desired jump direction.
Extremely long or short jumps may be made by varying the delay between pressing
the trigger button and moving the joystick. To climb ladders, simply stop directly in
front of the ladder and push up or down to climb or descend the ladder. You may
only exit a ladder from either the very top or very bottom. The only action required
to use a slide is to walk over the framework where the slide begins. Gravity will do
If Bounty Bob walks off the edge of a piece of framework, he will fall until he hits
something. He can only survive short falls, however. Longer falls will cause death.
It'll take you up, but getting down will be up to you! Jumping onto the middle, and
off from the edges, will ensure a safe trip.
Super Energy Food Bars
These little delicious goodies will pep you up for those extra long leaps and bounds.
Better move fast after chomping one 'cause the effects wear off very quickly!
The Gravity Lift
What goes down must come up. After Bounty Bob gets off, of course. This piece of
equipment goes down faster than it goes back up, so know where you want to get off
before you get on!
Just hop on and you are instantly promoted to "Lift Commander". Pushing up or
down on the joystick gives you manual control o fthe lift while you're on it. But once
you get off, the lift's automatic circuits take over and return it to ground level
leaving you to figure out how to get back on.
Since these tubes were originally designed to carry mail and memos it's hard to
imagine that good ol' Bounty Bob has found a way to use them as shortcuts through
the mine. The air in some of the tuubes travels in only one direction. Other Tubes
have diverter valves to channel the air either left or right, or off. To operate the
valves, simply jump up in front of the control box whose number corresponds to the
tube you wish to adjust. An indicator needle on each tube shows the direction of air
flow. Some tubes are powerful enough to suck you up from where you stand; other
tubes you'll have to jump directly in.
Another one of Nuclear Ned's creations, these devices have the capability to move
Bob's molecules from one location to another. These are only low power
transporters and they have no ability to beam Bounty Bob up to any passing
Starships. (Good thing too: imagine what would happen if Yukon Yohan overtook
a Starship!) After entering the chamber, an indicator will flash on another
transporter. When the indicator on the transporter you wish to go to is flashing,
push up or down on the joystick to energise!
This four digit is located at the top of every level. It indicates how much time
is left for Bounty Bob to complete the level. When the timer reaches zero Bounty
Bob will be out of air and he will implode!
The utility hoist is one of the few piees of special equipment that Nuclear Ned did
not make. He bought this from a travelling hoist salesman as a birthday present for
his young son, Knucklehead Ned. Unfortunately Knucklehead is no longer with us,
or least not in that form. You see, he fell off the hoist one day and landed in a bunny's
carrot stockpile. He instinctively gnawed on some of the contaminated carrots and
poof! He's now "Chuck" the mutant! Make sure that you don't repeat
Knucklehead's - er Chuck's mistake. Hop on to the hoist carefully and it will
automatically engage. Move the joystick to manoeuvre the hoist around.
There are many different varieties of moving pieces in Ned's mine. Ned ordered all
of them through the Speedy Elevator and Escalator mail order catalogue. Ned was
fascinated by the wide assortment so he ordered one of each. Some constantly move
back and forth at varying rates of speed. Others stay parked at stopping areas until
Bounty Bob jumps on them. All of them are very useful and are essential for getting
around the mine. No special operations are required to use them other than simply
jumping on and jumping off.
Back in the early days of the mine a variety of small, furry creatures such as rabbits,
gophers and weasels burrowed throughout storing food for the cold months. When
the waste from Yukon Yohan's dumping began to seep into the mine, all the stored
food became contaminated. As the unsuspecting little furry creatures began to eat
their winter food supplies they slowly started to mutate into hideous forms that no
pet shop would ever display. Since these mutants are extremely radioactive any
contact with them is fatal for Bounty Bob.
Scattered throughout the mine are many of Nuclear Ned's wordly possessions that
he has acquired over the years. All of them absorbed a minute level of radioactivity.
As Bounty Bob collects these items the low-level radioactivity enters his body. This
makes him immune to the harmful effects of the mutants for a short span of time.
Additionally durin gthis period the mutants become vulnerable to contact with
Bounty Bob, enabling him to destroy them by touch. The mutants sense this and
turn into a pleasant form in the hope that Bounty Bob will ignore them.
Keyboard controls are redefinable. The default keys are:
Z - Left, X - Right, : - Up, / - Down
The program begins by asking you to select the controls you wish to use. Additional keys follow: