Has anybody seen a ghost? Matter of fact, yes they have!
At this very moment hundreds of ghosts are making their
way to the infamous Spook Central.
Only you can save the world from a disaster of biblical
proportions. So go and show 'em how you do it downtown!
To begin your Ghostbusters franchise, you will need to go
through a series of screens, selecting the equipment for
the franchise. When you leave the Ghostbusters logo screen
by pressing ENTER, you will enter the first franchise
selection screen. The computer will print out a message in
English. When it first stops, you should enter your name,
last name first, and press ENTER. The computer will then ask
you in English if you have an account.
If you have an account: Enter the letter Y and press ENTER.
At this point, the computer will ask you what you account
number is, and you should enter that number. The computer
will then go on to the vehicle selection screen, and the
amount you have in your account will be displayed in white
numbers on the screen.
If you do not have an account: Enter the letter N and press
ENTER. At this point the computer gives you $10,000 as a
start-up account, and you proceed to the vehicle selection
You are now presented with the options of four different
vehicles to use during the game. You may view either of the
cars by pressing the Space Bar, pressing the number of the
car you wish to view, and pressing ENTER; or you may
purchase any of the cars simply by pressing the number of
the car you choose, and pressing ENTER.
The four cars which are available are as follows:
The Compact, with a cost of $2,000. Carries five items
of cargo and has a top speed of 75 miles per hour.
The 1963 Hearse, costs $4,800. Carries 11 items of
cargo and has a top speed of 90 miles per hour.
The Station Wagon, costs $6,000. Carries 11 items of
cargo and has a top speed of 110 miles per hour.
The High Performance car, costs $15,000. Carries seven
items of cargo, and has a top speed of 160 miles per hour.
When you have decided which car you want, and have
purchased it, you will move on to the equipment selection
Equipment Selection Screens
Screen 1: Monitoring Equipment
In this screen, you can purchase the PK energy detector, image
intensifier, and marshmallow sensor. The amount of money you have
remaining, after purchasing your car, is displayed in the upper
right corner of the screen in white numbers. Each of the items
on this screen has a cost displayed in the right hand column;
as you purchase items, the cost of these items will be deducted
from the amount of money you had remaining.
Use the joystick to control the forklift and place the items you
want in your car. To move onto the next equipment screen, type the
Screen 2: Capture Equipment
The items which can be purchased from this screen are Ghost Bait,
Traps, and the Ghost Vacuum. Note that traps are required, so you
must purchase at least one trap. The procedure for purchasing items
from this screen is the same as for the monitoring equipment
screen. To move on to the final equipment screen, type the number 3.
Screen 3: Storage Equipment
On this screen, you can purchase the portable laser confinement
system at a cost of $8,000. (Be sure you have enough cash remaining
in order to buy it!)
When you have purchased all the items you want for your franchise,
type E and you will go to the city map portion on the game.
Building A Franchise
Follow instructions on the screen to buy and outfit your vehicle;
to pick up and release supplies with the forklift, press the joystick
button. Keep an eye on credit available (upper right corner).
PK Energy Detector. Warns of an approaching ghost, called a
"Slimer", by turning a building pink when you pass it.
Image Intensifier. Makes Slimers easier to see when you are
trying to catch them.
Marshmallow Sensor. Warns you of the impending approach of the
dreaded Marshmallow Man by turning a building white when you're by
Ghost Vacuum. Sucks up itinerant ghouls (called "Roamers") as
you travel the streets of the city.
Ghost Traps. Are what you use to catch and store Slimers. Each
trap holds one Slimer. Without them you cannot earn money.
Ghost Bait. Attracts Roamers, which periodically gather to
form the Marshmallow Man. Without Bait, you cannot stop him. (See
Important Safety Tips below). You get five dollops of bait when
Portable Laser Confinement System. Stores ten Slimers in your
vehicle. Saves travel time back to GHQ for more traps.
A map of the city appears, with Zuul's horrible temple in the
centre and GHQ at the bottom. Red flashing buildings indicate
the presence of a Slimer.
Guide your vehicle to red flashing buildings, leaving as short a
trail as possible to reach them. As you do this, freeze and Roamers
that are moving to Zuul by touching them.
To position yourself at buildings directly above the street, push
the button. To position yourself at buildings below the street,
pull back joystick and push the button.
Steer the vehicle at passing Roamers (if you have frozen any) and
push the button to vacuum them up. This keeps them from getting to
the Temple of Zuul. The city's PK energy reading jumps 100 for each
Roamer that gets to Zuul.
When you arrive at the site of the disturbance, take the following
steps with the joystick:
Direct the first Ghostbuster towards the centre of the building and
push the button to deposit the trap. Then move him to the far left
of the screen, turn him towards the trap, and push the button again.
The second Ghostbuster appears. Direct him to the far right of the
screen, turn him towards the trap, and push the button. Both
Ghostbusters will power on their negative ionizer backpacks.
Move your Ghostbusters inward to trap the Slimer between the
streams. But do not - repeat, do not - cross the streams.
When you have the Slimer over the trap, push the button. The trap will pull him in. (Be precise. If you miss, you know what will happen!)
Every trapped Slimer increases your credit rating. The amount
earned depends on how quickly you respond. Your accumulated credits
are shown on the screen at all times.
Important Safety Tips
Hit the SPACE bar during the gme for a status report.
Every escaped Slimer adds 300 to the city's PK energy level.
Beware that monolith of marshmallow monstrosity... When a
Marshmallow Alert flashes at the bottom of the screen, the Roamers
will quickly run to form him. You must immediately hit the "B" key
on the keyboard to drop a dollop of bait before he stomps any
End Of Game: Temple Of Zuul
The game ends in one of three ways:
The Gatekeeper and Keymaster join forces at the Temple of Zuul
and you have *not* earned more money than you originally started
Once the Gatekeeper and Keymaster have joined forces at Zuul,
and you do have sufficient credit, you are not able to sneak two
of your three Ghostbusters into the entrance of Zuul.
You successfully reach the top of the Temple of Zuul by sneaking
two Ghostbusters into its entrance.
Normal joystick movements apply. SPACE - Status Report, B - Drop Bait
H - Pause, ENTER - Resume
SHIFT-ESCAPE - Reset Game
ESCAPE - Return to vehicle selection
Press PLAY on the tape recorder.
Hold down the START and OPTION keys on your Atari computer while turning on your machine.
Wait for the "beep".
After several seconds, the program title will appear. After a
minute or so, a full title screen will appear. Wait around four more
minutes for the game to load.
Press ENTER to go to the introduction screen.
Ghostbusters is a trademark of Columbia Pictures Industries, Inc.
Ghostbusters logo (C) 1984 Columbia Pictures Industries, Inc. All rights reserved.
Ghostbusters is Item ID 1165 in our database. Last modified on Thursday 1st of January 1970 at 01:00:00 AM.
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